Your browser doesn't support javascript.
Show: 20 | 50 | 100
Results 1 - 3 de 3
Filter
1.
16th European Conference on Games Based Learning, ECGBL 2022 ; 2022-October:216-224, 2022.
Article in English | Scopus | ID: covidwho-2112195

ABSTRACT

Hybrid learning has become the only solution to ensure the learning process still occurs in place of traditional classroom activities during the Covid-19 pandemic. Following this condition, the phenomenon of "Zoom Fatigue" has emerged. Some of the symptoms reported are decreased learning motivation, low attention, and reduced responses. Thus, a refresher process, including the use of new playful and frugal learning media is necessary for varying children's learning activities. A learning intervention was designed to teach anatomy playfully as part of a biology curriculum. The Augmented Reality technology used in this research is a Humanoid 4D+ mobile application with flashcards, developed by Octagon Studio. This media displays information virtually on a smartphone screen when the application uses the camera to scan flashcards containing visual markers. A hybrid learning space is formed as students can see information virtually. But, physically, they are in control because they run applications and choose the type of flashcard they want to scan. The research was undertaken in several learning parks in Solo City, Central Java Province, Indonesia, with a total of 43 volunteer teachers and 132 early primary students participating. Previously, the ACES team (part of a UKRI funded project) had provided online training on the use of this media with teachers. Each teacher would then implement the media for all students in each learning park. The teachers demonstrate the media and each student takes turns running the application to view information virtually, therefore experiencing interactive learning. The qualitative approach was conducted for capturing teachers' perceptions of Augmented Reality media. A survey using the JISC online platform was distributed to capture participants' reflections on the activities and media used. Based on findings, the media appears beneficial, effective, and efficient for teaching anatomy concepts. Its virtual features can attract the children's attention and teachers do not need to bring a lot of physical teaching aids, just one application to explain all organ system concepts. Students can learn playfully on their own and feel new learning experiences. The results indicated that the intervention could create playful and frugal activities which build student engagement as a potential solution to address issues of Zoom Fatigue. The next stage of the project will involve volunteer teachers implementing the technology more widely in their classes. © 2022 Dechema e.V.. All rights reserved.

2.
3rd International Conference on Advancements in Computing, ICAC 2021 ; : 407-412, 2021.
Article in English | Scopus | ID: covidwho-1714012

ABSTRACT

Due to the COVID 19 pandemic, almost all educational institutions, including schools, remain closed. This caused a dramatic change in the educational systems. The sudden shift away from the classroom made the profound transformation of the teacher-centered education system prevail so far;consequently, the education of primary level students has been collapsed. Therefore, the primary students from grades 1 to 3 cannot acquire the primary education given by the school. This research proposes a personalized assistive learning system for primary education from grade 1 to 3 students, aiming to improve their learning skills. The proposed system aims to increase the automation and self-learning of students. A novel method is proposed to acquire personalized course materials for students of grades 1 to 3 according to their knowledge level. The system is founded on a solid theoretical foundation and enables children to grow cognitive and psycho-Therapeutic skills such as drawing, writing, recognizing numbers, enabling self-learning, and focusing on measuring the progress of the students and reporting it to parents. CNN is the primary classifier used in image recognition and classification tasks in computer vision. The components' median accuracy is 94.74%. © 2021 IEEE.

3.
Child Youth Serv Rev ; 120: 105735, 2021 Jan.
Article in English | MEDLINE | ID: covidwho-932968

ABSTRACT

This study was aimed to investigate the knowledge, attitudes, and practices (KAP) towards coronavirus disease 2019 (COVID-19) among school-aged children in the Hubei province when children were being confined to their homes. The questionnaire included questions of KAP about COVID-19, depressive and anxiety symptoms scales. Multivariable generalized linear regressions models were applied to estimate the unstandardized regression coefficients (ß) of KAP. The awareness rates about COVID-19 were 70.1%-99.5% for all 1650 valid questionnaires. 37.2% of the participants quite worried about being infected with COVID-19. Approximately 96% of them washed hands in certain situations, while 85.6% of them washed hands after coughing or sneezing. Compared to the students without depressive symptoms, those who had depressive symptoms scored lower of total KAP, knowledge, attitudes, and practice. The findings suggest that primary students had a relatively good awareness of COVID-19 during the epidemic, as well as optimistic attitudes and appropriate practices. However, some items of appropriate practices still needed to be enhanced.

SELECTION OF CITATIONS
SEARCH DETAIL